

This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Electronic Arts in 2004.

It also featured a similar map system to 2, only this time with three maps across the USA, Europe and Far East as part of the World Tour mode hosted by DJ Stryker on Crash FM. A modified boosting system was introduced in 3 that used an incremental meter that allowed boosting at any time so long as the meter was partially filled (this also removed the Burnout mechanic present in the previous two games), which could be extended through Takedowns up to four times its original length.

Crash Aftertouch was introduced, which allows you to steer your car's wreck into opponent cars to score Takedowns even after you've crashed out (this also exists in Crash Mode to help acquire crash pickups). Crash mode was also improved, adding power ups that increased (or decreased) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage.

Released on PlayStation 2, Xbox, and GameCube, and published by Acclaim Entertainment. The name came from the game's system of Nitro Boost - you can only use boost when your boost bar is filled, which is done through dangerous driving techniques such as driving into oncoming traffic and drifting. An innovative racer at the time, Burnout placed a focus on stunts and extreme driving (much like Project Gotham Racing, which was released around the same time), and became known for its high speed and its spectacular crashes, which were quite detailed for the time and acted as an abject penalty for poor racing. Also known for its spectacular camera views of cars spinning through the sky or crunching under trucks, which is totally fucking sweet. The game is known for being very "fast", with the screen blurring out at extreme speeds and handling becoming this side of impossible. As the games advanced, so did the "contact" part of the game, starting with Crash mode in the second game, and the addition of Takedowns and Road Rage mode in the third. The older games had fixed tracks with a start line/finish line and some opposing cars.
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Burnout is a Racing Game series by Criterion Games with "full contact" rules, set on city streets, and usually densely populated streets at that.
